Triple Cards by Csharks
Triple Cards is a simple flash cards game. The game idea is to make 3 cards of the same face value.
Aqua Ride is a simple flash water riding game.
Flies In Bubbles is a simple flash game. The idea is to save the Flies from the Bubbles.
Card Raider is another flash card game.
BigBlock is another flash puzzle game.
CardsCraze is another simple flash cards game.
More Casino Games
You have to protect a tarot card by matching its persona with your personality. If this is your life card, you will gain access to the wheel of luck : A portal to the learnings of magic and the occult...
Pick the type of wizard you would be if you could cast spell, then answer a series of questions. A deck of tarot cards representing personality types will get shorter and shorter as you answer the questions. The goal of the game is to match the card of the week.
Game of tarot, but with a twist. This goal of the game is to get smarter than the game by learning tarot.
Tip: You can play as many times as you want and try to match the card of the week. Top scorers automatically enter the high scores and weekly sweepstake for the prize they spined on the wheel of luck.
Symbol Slots Get 2 or more same symbols to win place a bet and spin
Have fun playing the world`s most famous card game, reinvented!
This is the easy version of gaps solitaire card game. In this game you need to arrange the cards so that the cards in each row are of the same suit and in ascending order from 2 to K. When there is a gap to the right of a card, you can move the card of the same suit and is one point larger to the gap. When the gap is on the left, you can move a 2 to it. When all the gaps are to the Right of K`s, then you can no longer move and you need to press the shuffle button to shuffle the cards that are not in order.
When you download the game Japanese Roulette a beautiful girl attracts your attention. She has an unusual for the girl life story.
She spent her childhood in a far away country having no chance to exploit her potentialities. Once, her elder brother taught her to play cards. It was the simplest game, but it made an impression on the girl. Since that day the girl became crazy about gambling games: she collected any sort of information about cards, developed sleight of hand and learned tricks. Pungent sensations, risk and hazard drew her with insurmountable power.